Echoes of Bathala Documentation
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Initializing search
Project Overview
Documentation Guide
Decisions
Development guide
Internal documentation
Team
Thesis documentation
Echoes of Bathala Documentation
Project Overview
Documentation Guide
Decisions
Decisions
ADR 0001 — Use C# for Backend Development
ADR 0001 — Account and Multi-Character Feature
Development guide
Development guide
Testing & Continuous Integration
Working with the Docker Containers in Development
Working with the Cache Layer
Setup
Working with DB Schema in Development
Internal documentation
Internal documentation
Project Overview
Game design
Game design
Project Echoes of Bathala GDD (Unscoped to Vertical Slice)
I. Core Mechanics
I. Core Mechanics
Takipsilim — Game Documentation (Issue #6)
Incorporate Lore into Game Style (World & Character Design)
Core Design Goal
Lore
Lore
001 cosmology and the ages of creation
002 divine pantheons hierarchy of power
III. The Mortal Realm: Geography & Law
IV. Factions & Peoples of the World
005 the metaphysics of power
VI. The Legendary Sagas (Player Class Origins)
MAIN QUEST LORE: "THE TOME OF THE SHATTERED MOON"
VIII. References
IX. Creative Liberties and Source Material
Game economy design
Game economy design
Tokenomics
Tokenomics
Token Tax Model Overview
Tokenomics Flow
Tokenomics Flow
Technical design
Technical design
High level architecture
Team
Team
Branching Guidelines
Code style
Commit convention
Communication
Decisions
Pull Request Guidelines
Roles and responsibility
Team Workflow
Logs
Logs
Setup Logs Unity
Thesis documentation
Thesis documentation
Project Scope & Definition of Done
Reference Guidelines
01 Introduction
01 Introduction
Introduction
02 BACKGROUND OF THE PROBLEM
04 OBJECTIVES OF THE STUDY
Scope and Limitations of the Study
03 OVERVIEW OF THE CURRENT STATE OF TECHNOLOGY
03 OVERVIEW OF THE CURRENT STATE OF TECHNOLOGY
01 INITIAL PARAGRAPH
06 RRL SYSTEM
06 RRL SYSTEM
01 INITIAL PARAGRAPH
02 Methodology
02 Methodology
Methodology
02 CONCEPTUAL FRAMEWORK
03 CONTEXT FLOW DIAGRAM
04 DATA FLOW DIAGRAM
05 HIPPO DIAGRAM
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07 ERD
08 USE CASE
09 WIREFRAME
10 STORYBOARD
11 HARDWARE SOFTWARE
12 CALENDAR OF ACTIVITIES
13 BUDGETARY ESTIMATES
14 HUMAN RESOURCES
Assets
Assets
Wireframe
Wireframe
Placeholder
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